refactor: modify into client server model
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@@ -0,0 +1,35 @@
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using System.Net;
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using System.Net.Sockets;
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using var listener = new Socket(SocketType.Stream, ProtocolType.Tcp);
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listener.Bind(new IPEndPoint(IPAddress.Loopback, 9000));
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Console.WriteLine($"Listening on {listener.LocalEndPoint}");
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listener.Listen();
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while (true)
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{
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var connection = await listener.AcceptAsync();
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_ = Task.Run(async () =>
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{
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var buffer = new byte[4096];
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try
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{
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while (true)
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{
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int read = await connection.ReceiveAsync(buffer, SocketFlags.None);
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if (read == 0) break;
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await connection.SendAsync(buffer[..read], SocketFlags.None);
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}
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}
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finally
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{
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connection.Dispose();
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}
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}
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);
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}
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@@ -0,0 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<RootNamespace>Server</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Tmds.Systemd" Version="0.8.0" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,7 @@
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[
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{
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"pname": "Tmds.Systemd",
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"version": "0.8.0",
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"hash": "sha256-URLuPtGzxEIqoUrCIXwlSZtL60ixHA/Pc7U0ZD/+6/0="
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}
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]
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